The images on this page are assets from canceled games and
failed demos. Also a personal project, the Toyota Celica JGTC,
and a high polygon model of a Subaru Impreza that was derived
from my in game Subaru I did for Rally Championship Xtreme.
The Wagon was modeled by Bobby Simpson. I made
edits, unrapped and textured it.
All the props were unwrapped and textured by me.
Modeling by me, and other artists at Vigil Games.
All the props were unrapped and textured by me.
Modeling by an artist at Vigil Games.
Maps for the above, Wagon, and props.
I aimed for a highly readable style with
chunky details, and low noise.
OTHER: ARTWORK 2
The Truck was was modeled in 3ds max and has a poly
count of 5127 It uses one 1024 Diffuse map. (below)
1950's Truck Map
1024 Diffuse map.
This untextured Mech model was created to explore
different designs. Modeled using 3ds Max.
DIRTY HARRY: ARTWORK
Dirty Harry: Boss fight room
These boss fight room screengrabs were concepted, modeled,
textured, and lit by me. Unfortunately the game was canceled.
Modeled using Maya. Lighting using the companies editor.
Dirty Harry: Strip bar concept.
This Strip bar was created in Photoshop using images off the internet.
All the pieces were altered to have the correct color, saturation, scale
perspective, and focus so that when all combined they created a
seamless believable atmospheric bar scene.
TOYOTA CELICA JGTC: ARTWORK
Toyota Celica JGTC
The Celica was created during my time at Warthog PLC in the UK.
They had nothing for me to do for a while, so I decided to do this.
Modeled using Maya. Below is a wire render and the 1024 map.
SPACE MARINE: ARTWORK
Space Marine: PS2 Box art mock up
After doing the promotional render I thought I'd do this box art.
Space Marine: Promotional render
To create this image I rendered off each model. I brought them into Photoshop
added a ground, sky, gun fire, glows, and smoke. I made objects that receded
more blurry and their color match the background. The characters are not mine.
Dreadnought and Drop-Pod
This was my first HDR render. Below are the Pod maps.
The Dreadnought, and all this Warhammer artwork was
created for a demo called Space Marine. Unfortunately
the game did not go past the demo phase. It uses two
512/512 diffuse maps below. Modeled in Maya.
The Talon was created for a game demo, based on the film Stealth.
I used orthographics to model the plane. The demo went no futher.
Below is a wire render and the 1024/512 map. Modeled in Maya.
Some of the polygons are used to improve the mapping.
2001 SUBARU IMPREZA: ARTWORK
2001 Subaru Impreza
This Subaru was created in 2001. The low poly in game version
I did from which this high poly one is derived was created for
the PS2, X Box, and PC game Rally Championship Xtreme.
Modeled and rendered using 3ds Max.