DARKSIDERS

As a Senior Artist at Vigil Games I worked on the PS3, and X box 360 game DARKSIDERS.
I modeled and textured the vehicles, and many props. During the mid to end of development
I worked on many textures and made improvements to them. All these models were created
using 3ds Max, with Photoshop for creating the textures.  Below are samples of my artwork.


DARKSIDERS: Subway interior
 I created this subway interior screengrab to give to oursourcing,
it's an example of what we wanted, as such it's not finished art.
Modeling, texturing, and lighting by myself.



DARKSIDERS: Garage
The above garage screengrab was modeled by myself and Gabe Espino.
I created all of the textures, some are below. Lighting by Gary Bergeron.






DARKSIDERS: Train
This train appears in the subway level, it was modeled,
textured and lit by myself. Below is the wireframe.






DARKSIDERS: Tanker truck
The truck was modeled, textured and lit by myself.
It uses one 1024 diffuse map, below, one 512
tilable map for the tank, and a 512 decal map.







DARKSIDERS: Hatchback and maps
Modeled, textured, and lit by myself.


DARKSIDERS: Generic car
 Modeled and textured by myself. Below are the maps.





DARKSIDERS: Bus
This damaged bus appears at the start of the game in Mayhem.
 Modeled and textured by myself. Wireframe and maps below.






DARKSIDERS: Sign Maps
Some of the sign maps I created for Darksiders.


DARKSIDERS: Book maps
These aged books are littered in, and around
the abandoned library, in the city level.


DARKSIDERS: Brick maps
Two of my tileable brick maps.


DARKSIDERS: Ground & wall Maps
Two of my tileable ground, and wall maps.


DARKSIDERS: Decal Maps
Various alpha detail decal maps. The trash appears
in Mayhem at the start of Darksiders. The Tar
patches are on the streets in the city levels.