I modeled and textured the vehicles, and many props. During the mid to end of development
I worked on many textures and made improvements to them. All these models were created
using 3ds Max, with Photoshop for creating the textures. Below are samples of my artwork.
DARKSIDERS: Subway interior
I created this subway interior screengrab to give to oursourcing,
it's an example of what we wanted, as such it's not finished art.
Modeling, texturing, and lighting by myself.
The above garage screengrab was modeled by myself and Gabe Espino.
I created all of the textures, some are below. Lighting by Gary Bergeron.
This train appears in the subway level, it was modeled,
textured and lit by myself. Below is the wireframe.
DARKSIDERS: Tanker truck
The truck was modeled, textured and lit by myself.
It uses one 1024 diffuse map, below, one 512
tilable map for the tank, and a 512 decal map.
DARKSIDERS: Hatchback and maps
Modeled, textured, and lit by myself.
DARKSIDERS: Generic car
Modeled and textured by myself. Below are the maps.
This damaged bus appears at the start of the game in Mayhem.
Modeled and textured by myself. Wireframe and maps below.
DARKSIDERS: Sign Maps
Some of the sign maps I created for Darksiders.
DARKSIDERS: Book maps
These aged books are littered in, and around
the abandoned library, in the city level.
DARKSIDERS: Brick maps
Two of my tileable brick maps.
DARKSIDERS: Ground & wall Maps
Two of my tileable ground, and wall maps.
DARKSIDERS: Decal Maps
Various alpha detail decal maps. The trash appears
in Mayhem at the start of Darksiders. The Tar
patches are on the streets in the city levels.